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Problems with getting things semi transparent (recoloring)
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Topic: Problems with getting things semi transparent (recoloring) (Read 770 times)
Amaranth
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Problems with getting things semi transparent (recoloring)
«
on:
February 08, 2010, 10:38:11 AM »
Hey everyone..
Last night I decided to recolor a small set.. But.. I wanted to have something semi transparent.
The mode was already on blend, and i saved it as DXT3, that one turned out pixelated ingame (the texture)
So i tried again but saved it as DXT5, also this one turned out pixelated.
I'm getting frustrated.. I used to know how to get things semi transparent, but it has been ages...
I tried to follow a tutorial i found on BPS,
this one
to be exact. But.. Every step she done there, i done too and yet the same result. Pixels!
Does somebody maybe know what I am still doing wrong?
Or can someone give me an easy (but a good) tutorial?
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spiegelsplitter
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Re: Problems with getting things semi transparent (recoloring)
«
Reply #1 on:
February 08, 2010, 03:12:31 PM »
Hmm, the last time I had that problem, I forgot to use DDS Utilities and imported the textures via right click.
Did you try
MTS2
? You can search for specific things at the bottom of that page. I've found solutions there before.
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Amaranth
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Re: Problems with getting things semi transparent (recoloring)
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Reply #2 on:
February 08, 2010, 05:41:46 PM »
I did look on MTS, there was one tutorial, but when I opened the file.. all the images were like dead.
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Amaranth
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Re: Problems with getting things semi transparent (recoloring)
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Reply #3 on:
February 09, 2010, 02:59:31 AM »
Look.. I've got a screenie of it, how the recolor looks like..
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spiegelsplitter
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Re: Problems with getting things semi transparent (recoloring)
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Reply #4 on:
February 09, 2010, 03:30:44 PM »
I need to finish something in game, then I'll give it a try.
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Amaranth
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Re: Problems with getting things semi transparent (recoloring)
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Reply #5 on:
February 10, 2010, 05:55:23 PM »
Tanja you are my savior!
I downloaded the Nvidia Utilities, imported the image via right click on the image > build DXT , and.. yay it worked. I am SO happy.
Does this also works on all the other stuff you want to make semi transparent, when the mode is on blend??
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spiegelsplitter
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Re: Problems with getting things semi transparent (recoloring)
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Reply #6 on:
February 10, 2010, 07:13:31 PM »
Glad I could help.
Like I wrote I ran into the same problem.
Yes it does, all you need is a PNG file with built-in tranparency and it should work on anything. But you can get weird effects if the mesh has overlapping parts, especially if you have solid and semi-transparent parts in the same mesh group- that's the downside of blend mode.
Here is a pic for illustration:
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Last Edit: February 17, 2010, 11:09:15 PM by spiegelsplitter
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Problems with getting things semi transparent (recoloring)