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Mini Tutorial: Fixing M&G Quarter-Tile-Placement
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Topic: Mini Tutorial: Fixing M&G Quarter-Tile-Placement (Read 593 times)
spiegelsplitter
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Mini Tutorial: Fixing M&G Quarter-Tile-Placement
«
on:
November 12, 2010, 01:41:02 AM »
Mini Tutorial:
Fixing M&G Quarter-Tile-Placement
However it happens sometimes object clones, which bases where placeable with the Quarter-Tile Cheat introduced with M&G, can't be placed in the same way.
HugeLunatic pointed out that this behaviour is linked to the OBJD file of an object so I did a little investigating.
Here is a quick way to fix the placement behavior:
Open up the file in question in SimPe.
1& 2. Select the OBJD file from the tree.
3. Select the HEX tab at the bottom of the window.
4. Select the Value in column 4 in the line marked 80
(depending on whether you chose hex or decimal numbers the value should be 01 or 1)
5. Change the value to
00/0 or 02/2 (Sorry I have no idea what the difference is but both work)
any even number or zero. I suggest something close to the original.
6. Commit the changes and save your file.
All done!
You can also download this mini tut (PDF).
TanjaDownload
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Last Edit: February 10, 2011, 03:58:19 AM by spiegelsplitter
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spiegelsplitter
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Re: Mini Tutorial: Fixing M&G Quarter-Tile-Placement
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Reply #1 on:
February 10, 2011, 03:35:19 AM »
After cloning some bigger objects I found that the number can be any even number or zero.
PS: If you don't want the PDF you can click on the pics to make them bigger.
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Mini Tutorial: Fixing M&G Quarter-Tile-Placement