Author Topic: Mini Tutorial: Fixing M&G Quarter-Tile-Placement  (Read 593 times)

Offline spiegelsplitter

  • Administrator
  • Gold Member
  • *****
  • Thank You
  • -Given: 154
  • -Receive: 112
  • Posts: 2750
  • Country: de
  • Activity:
    0.03%
  • Who'd want to be normal?
Mini Tutorial: Fixing M&G Quarter-Tile-Placement
« on: November 12, 2010, 01:41:02 AM »
Mini Tutorial:
Fixing M&G Quarter-Tile-Placement


However it happens sometimes object clones, which bases where placeable with the Quarter-Tile Cheat introduced with M&G, can't be placed in the same way.
HugeLunatic pointed out that this behaviour is linked to the OBJD file of an object so I did a little investigating.

Here is a quick way to fix the placement behavior:

Open up the file in question in SimPe.
1& 2. Select the OBJD file from the tree.


3. Select the HEX tab at the bottom of the window.
4. Select the Value in column 4 in the line marked 80
(depending on whether you chose hex or decimal numbers the value should be 01 or 1)
5. Change the value to 00/0 or 02/2 (Sorry I have no idea what the difference is but both work) any even number or zero. I suggest something close to the original.
6. Commit the changes and save your file.


All done!

You can also download this mini tut (PDF).
TanjaDownload
« Last Edit: February 10, 2011, 03:58:19 AM by spiegelsplitter »

Thank you Chrisa for my avi & siggi!

Offline spiegelsplitter

  • Administrator
  • Gold Member
  • *****
  • Thank You
  • -Given: 154
  • -Receive: 112
  • Posts: 2750
  • Country: de
  • Activity:
    0.03%
  • Who'd want to be normal?
Re: Mini Tutorial: Fixing M&G Quarter-Tile-Placement
« Reply #1 on: February 10, 2011, 03:35:19 AM »
After cloning some bigger objects I found that the number can be any even number or zero.

PS: If you don't want the PDF you can click on the pics to make them bigger.

Thank you Chrisa for my avi & siggi!